For many fans, frustration at a football match or music festival doesn’t come from what’s happening on stage or on the pitch, but from what’s happening on their phone. Ben Jones, a football fan from north London, says losing signal in a stadium feels almost absurd in a world where so much of the experience now depends on connectivity. From checking scores elsewhere to calling friends inside the ground, mobile phones have become part of how people experience live events. When that connection disappears, the disappointment is immediate.
The problem is that large gatherings put extraordinary pressure on mobile and wi-fi networks. Thousands of people trying to share photos, stream clips, make payments or access tickets at the same time can overwhelm infrastructure that was never designed for such concentrated demand. This challenge has become increasingly visible as venues move toward cashless systems and app-based services that assume constant connectivity.
Some newer venues have tried to build their way around the problem. Everton’s Hill Dickinson Stadium, developed with HPE Aruba, is designed to handle huge volumes of data on matchdays. The stadium supports tens of thousands of simultaneous wi-fi connections and uses a distributed antenna system to strengthen mobile coverage throughout the building. According to Everton’s IT director, Phil Davies, the aim is simple: fans’ phones should just work. The same network supports broadcasters, photographers, emergency services and security teams, while also powering ticketing, navigation and cashless payments for food and merchandise.
Broadcasting alone places enormous demands on connectivity. Football’s biggest competitions, governed by organisations such as the Premier League, UEFA and FIFA, have strict technical requirements. A single elite match can involve more than 40 cameras, each consuming vast amounts of bandwidth. By comparison, the regulator Ofcom defines a “decent” home broadband connection as something that would be completely inadequate for broadcasting a Champions League final.
Older venues and temporary event sites face much tougher conditions. Steel, concrete and tightly packed crowds all interfere with radio signals, creating what engineers describe as a hostile network environment. Demand also comes in waves. Sports fans often reach for their phones at half-time, while music festival crowds generate constant pressure from the first act to the last. That strain doesn’t stop at the gates, either, as nearby mobile masts struggle to cope with sudden spikes in usage.
Mobile network operators are rolling out newer technologies like 5G to improve capacity, but upgrades can be slowed by planning restrictions and local opposition to new infrastructure. Industry figures argue that better coverage depends not just on technology, but on allowing the physical equipment needed to support it. Over time, they say, speeds and reliability should improve, but progress is uneven.
Temporary events pose another layer of complexity. At festivals or sporting tournaments built for just a few days, much of the digital infrastructure is installed shortly before opening. Failure is not an option, particularly for live sport where a delay of seconds can matter. At the same time, fans expect their phones to work for everything from accessing tickets to paying for drinks.
Jess Scott, who helps organise Guilfest in Surrey, says connectivity is critical behind the scenes as well as on the field. Wi-fi supports box offices, production teams and payment terminals. When it fails, sales stop. Yet she also notes that some festival-goers enjoy disconnecting, seeing time away from their phones as part of the experience.
That tension is something venues are increasingly aware of. Technology can enhance the atmosphere by helping fans share moments, but it can also distract from the live experience itself. Too many screens glowing in the stands can dampen the energy of a crowd, and clubs are conscious of striking a balance.
For fans like Jones, the irony remains hard to ignore. Modern stadiums and festivals rely on digital systems for entry and payment, yet still struggle with the most basic function of a phone call. As he puts it, everything feels wonderfully high-tech—right up until you need to ring someone and realise you can’t get a signal at all.

